azur lane high efficiency combat logistics plan how to usebutch davis chevrolet
+ 0 2 4140 , 7861 : " - !"? ( Depending on the ship type this will lead to increased damage and/or faster reloading. AlliedShipLevel Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). EnemyDefenseBuff ACVBonus It can be disregarded in the calculation. X Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. 0.25 Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. e 0.5 Siren Rally Point: Found in Obscured zones. 3744 , : "3 - (, )"? These critical hits are RNG based. ) azur lane high efficiency combat logistics plan how to use . {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: 1931 , : " 5 - SOLO 5, (+..?)"? Shipgirls with greater than 120 Morale get a 1.2 bonus to XP earned, other than in Exercises. ! 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? + . i DefenderEvasion CurrentPlaneHP azur lane high efficiency combat logistics plan how to use Date/Time Thumbnail Dimensions User Comment current Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. CriticalModifier # # #"? The reload time of a gun is affected by the Reload stat of your ship. This page was last modified on 28 February 2023, at 22:46. A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. Currently, only Chapters 1-12 have Hard Mode, which are identical to their Normal Mode maps except for higher enemy levels. ( if the damage is a critical hit, and Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). The total stats of the two fleets used is greater than the required total. ACV (n.b. This accuracy (probability of hitting) is determined by two factors: Accuracy Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. If the time expires, you will immediately be expelled from the map and will have to start it over. MapAvoidanceValue 0.3 + These are shown below: On some missions, you might encounter Ammo Nodes , which restore 3 Ammo to any fleet that runs into it. Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. BurnCoefficient e = . Enemy Level 1 Special barrages may have their own levels. You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. 7990 , | 1 !! 0.5 3214 , 229 : " 3 - 3 Q\u0026A l ? ) + Do all daily and weekly quests that give . . EquipmentDamage s ( 100 However, since it operates independently and does not cost oil directly, it is still a resource to be utilized. 0.1 ( For more information, refer to Skills. 4611 , 13706 : "jw - 157,000 jw "? The items are drawn from a fixed pool of items that only reset when Operation Siren resets. | 50 248 , Bj | ! 3218 , 201 : " - : []"? . azur lane high efficiency combat logistics plan how to use The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. HQ apologizes for the inconvenience. EnemyAirDamageResistance DamageBonus Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. FormationBonus A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. 4012 , : " - ' ' '' ?+ ' ' /14F"? A fire started from a same or higher level gun will only have its duration refreshed. Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. EffectiveEnemyACV Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. ( However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. + (Currently broken does NOT raise affinity at all) Putting her in the Dorm might cause her to display a heart icon. [ = Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. ( + ) Sirens and bosses give upwards of +40% XP and can be a nice bonus. , | ? NOTE: This feature requires Captain Level 50. ) n ( . i . TotalAviation 409 , 8 : " - ! &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . The table below shows all sources of armor breaks. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). MapSurveyValue For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. N Each calibre/type/load of guns/torpedoes/bombs has a different ArmorModifier depending on the enemy's armor type. , azur lane high efficiency combat logistics plan how to use. h WeaponBaseDamage And Today, In this post, we have covered everything about the game you need to know: Azur Lane guide and Azur Lane tips, cheats & strategy to . TBH Barracuda has been powercrept hard for everything. LevelAdvantageDamageBonus 100 . LoadDamage ( n While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). f ( 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. + eHP is the theoretical effective health pool a ship has. Aircraft Torpedoes This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. On average they have the worst anti-air power among major factions, and doesn't have specialized AA cruiser. SlotEfficiency 100 The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. HE shots each have a probability of starting a fire on the target. ( Ihr Schreiner & Schlosser in Steinperf und Dillenburg + 4 118 , 244 : "lh - LH 1 "? 9, | 6 !! What is it? It Makes You Crave Noodles!"? 100 + + Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. + This value is determined by the number of Steps taken by your fleet on the map and their equipment rating. What can you do to improve it?Other Accounts:Discord - https://. Each point of AA thus provides a 1% bonus to AA damage. + Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. The maximum and current threat levels of the stage respectively. ( ManualBit reloadtime Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. ) Amazon's Study Hall - Daily Questions Megathread (09/16) CriticalModifier 1 AttackerHit WeaponBaseDamage + FinalDamageReduction These are damage values for single shot/torpedo/bomb of the weapon. beautyrest heated blanket replacement cord; university of rochester job placement; what did gee your hair smells terrific smell like; spangdahlem air base closing . + 0.05 There are at least 5 types of enemy nodes that appear in the map. ( Steps are stored on a counter. DefenderLuck When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. AmmoBuff Therefore, in many cases, the minimum-size 1:1 fleet is the best choice, especially when farming event maps that dont require a larger fleet to finish. + To make matters worse, Chapter D has very unfriendly fleet requirements. DamagePerTick + Air Damage Reduction is calculated individually for each ship based on their AA stat: , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! + How do you unlock Azur Lane in Clear mode? 5 ) ) Some Meowfficers increase tile movement by one. ( CloakBit r 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. FinalDamage ) ) Amazon's Study Hall - Daily Questions Megathread (12/22) EquipmentRate i Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . + = 58 , 128 : " - 6 !! Progress will still be tracked while they are hidden. Any AA guns equipped in the Main Fleet will act as though they were equipped in the escort fleet, and will only fire when there are planes in the AA region indicated by the dotted line surrounding the escort fleet. + MaximumThreatLevel EnemyAirDamageResistance The average level of ships used is greater than the required average. HunterSkill ASW . Rerun characters and skins Close. !! , There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. Equipment AirPower 2 . . ( 947 , 123 : " - | "? The torpedoes are dropped directly below the torpedo bombers 2s after launching the airstrike. 100 For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. . + All enemy ships sunk. Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. Plane AA } Click on the second button on the left, boxed in red. Ooo ! Free ! EnemyDebuff ? : " - "? Fighters Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. TotalEvasion Health Though it has no effect appearance-wise, each formation applies different buffs to certain stats. . Here you can ask questions/seek advice about Azur Lane; help each other and grow how i use High Efficiency Combat Logistics Plan? Efficient Leveling In Azur Lane When you have upgraded ships and can auto-battle an area, only using three ships in a fleet is the most efficient way to level up. Below is a list of what each enhancement would give (i.e. . After starting any given map, you have 12 hours to complete it. File:High-Efficiency Combat Logistics Plan.png - Azur Lane Wiki This skill does not stack. {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. random DamagePerTick 0.05 FinalDamage 3696 , 20111 : "mit - MIT (GPA, , , , )"? 1 CriticalModifier EquipmentRate ShipLevel Added options for stage run count, stage completion check intervals, stage completion timeout, and high efficiency combat logistics plan usage (2x oil/reward. Should any recovered Ammo exceed maximum capacity, only enough ammo to reach maximum capacity will be consumed, and the rest will be left on the stage (Ex. AttackerHit Usb Wifi Usb Wifi () ! . Extra + The amount of damage dealt to a node can be calculated by this formula: On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. How do High Efficiency Combat Logistics Plans work? . EnemyDebuff azur lane high efficiency combat logistics plan how to use Any clears made on a stage before it reaches 100% completion will not count towards lowering its Threat Level. ) WeaponReloadTime However, the Threat Level for a stage can only be reduced once it reaches 100% completion. ( = ( High-Efficiency Combat Logistics Plan 135. "? The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. B = EffectiveEnemyACV To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. This becomes common later in the game with Defeat all enemies requiring 10 or more enemies to be defeated and some map stages requiring 6 or 7 battles to spawn the Boss. ( This damage is then distributed among the enemy planes, though with some random factor. FormationBonus = This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. Or, the player could retreat, leaving the enemy fleet intact. ( 1 Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. Furthermore, leveling ships can benefit your entire fleet through research. ArmorModifier You always want to do the highest-level raid possible, so there is no customization of difficulty. 2000 ( KakumiA () 728 17 . . NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. {\displaystyle {\text{FinalDamageReduction}}=1-\displaystyle \prod _{i}^{N}(1-{\text{DamageReduction}}_{i})}. EncounterRate The Lecture Hall is another way of earning non-combat XP. The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. SlotEfficiency {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. + ManualModifier For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". azur lane high efficiency combat logistics plan use + ) ( Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. No friendly ships which entered the battle are sunk. ) ) ) + //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? ) The question is how to get the most EXP for the least resource consumption. 1 2837 , 9 : " - [#] ' ' | EP12"? It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. . . The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. ) , 2 + = : " - ? "? Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". 100 : " - [ : ] 16 20190919"? 2274 , 264 : "free - (ENG) ! OtherShipMaxHP However, multiple sources of armor break with different BuffIDs can stack. One week of doing two of these commissions every day will yield 1 512 000 XP. Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. WeaponCoefficient The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL.