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Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Posted on October 21, 2021 July 14, 2022 By saadtariq Character traits are abilities that are not tied to your character's race or class. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. Bardiche/Heavy Pick (both options come with same enchantments) . You can find them throughout the game by completing different quests,. All critical hits against this creature deal additional 3d6 piercing damage. This effect stacks up to 3 times and persists for 1d4 rounds. Option 1 +2, +2 scared bonus to fortitude saving throws. Quests can provide unique adventuring experience, as well as powerful gears and treasures. However, after this the ally dies again. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. $28.99. Regardless of what you do, you'll get access to the relics (passing the checks will mean a bit of extra XP though). Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Greater rods can be used with spells of 9th level or lower. A successful saving throw negates the blindness and halves the damage. Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of . Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. This effect stacks up to 3 times and persists for 1d4 rounds. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. They also gain a +10 competence bonus on lore (nature)skill checks. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. You become immune to fire damage, but gain weakness to cold and holy damage. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Option 2 You bound a part of your soul to the ring. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. The image is below. Option 2 +2 enhancement bonus to charisma. This bonus can stack up to +5. They also gain a +2 circumstance bonus on attack rolls against this target. Ring Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. The affected creature suffers 1d4 unholy damage for each scorch. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. If you manage to take over Drezen efficiently, with few losses and morale in the green, the Queen will commend your dedication to . This web also deals 1d6+3 bludgeoning damage each round. On a critical hit it hits so hard that enemy would need to pass a fortitude saving throw (DC 20) each time it tries to attack, or become unable to attack for one round. Has same description as the original relic item, no idea what it does if anything. x4 bus timetable peterborough to corby how to import functions from another python file in jupyter notebook; the string s is initially empty the following can be performed on a any number of times super singer senior season 7 all episodes; log2 fold change negative solidsquad download; curtain rod brackets ikea Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. If demon already summoned, heals for 1d8+5 and +1. However, after this the ally dies again. Option 2 +5, made of crystals and be worn by a druid. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. Option 1 +2, +2 scared bonus to fortitude saving throws. Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). Greater rods can be used with spells of 9th level or lower. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. The pedigree of Wrath of the Righteous is big as. Wrath of Ancestor Dwarven Waraxe Whenever this +3 thundering dwarven waraxe is wielded by a dwarf, it grants the wielder a +2 inherent bonus to AC and a +1 inherent bonus on attack rolls. 20 units per day. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. You have total concealment against the outsider under this effect. This weapon also has an 18-20 critical threat range. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Note that using mods disables Steam achievements. Act 3 - First Retriever - Padded Armor/Shirt. Instead it deals (1d6 + 1 per two caster levels) points of damage. Option 1 The owner can activate this item once per day. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Affected creature becomes more fragile, getting -2 penalty to AC. Option 1 Bugged. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day.Maddening Gaze: As a swift action, you can look in a certain direction. Queen's Gratitude. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. If you know the specific location of any unique, please leave a comment! Some quests are time-limited and some can only be completed with certain companions. A successful saving throw negates the blindness and halves the damage. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 2 These glasses are made of very thick crystal. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. If you're on the Lich path, you can raise her and add her to your party. Hey, friend! Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. Contents 1 Journal 2 Walkthrough 2.1 Find the relic that the Defaced Sisters are looking for 2.2 Learn more about the Oculus of Abaddon 2.3 Take the Oculus of Abaddon from Vordakai 2.4 Defeat Vordakai 2.5 Determine the fate of the citizens of Varnhold 2.6 Await further developments Journal " Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. Option 3 +2 enhancement bonus to intelligence. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Inside, interact with the statue, which will make Kyado very nervous. Option 2 +3, +2 morale bonus to dexterity. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Greater rods can be used with spells of 9th level or lower. I honestly can't think of a single good bastard sword in Wrath. When you return (after the Ivory Sanctum), the witch will gloat they've taken Kyado prisoner but Kyado will break free and kill the witch in a cutscene right after, while weaing Delamere's treasures. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. If you think I've missed a relic, or have extra information you'd like me to add, then please let me know. 20 units per day. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Thanks for making it. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. . Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Install the latest version of Unity Mod Manager (UMM), and set it up for Pathfinder: WotR. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Otherwise, take Delamere's Armor and Delamere's Bow for yourself. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength (Not clear if both intelligence and strength both grant a damage bonus.). If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Pathfinder: Wrath of the Righteous Mythic Path Abilities Guide, Pathfinder: Wrath of the Righteous Secret Ending (Ascension Achievement Guide), Pathfinder: Wrath of the Righteous Enigma Puzzle Solution. This effect lasts 1d3 rounds. Effects dont stack. In the west room, loot Ultimate Predator; in the east room, loot Elven Notes and Belt of Incredible Dexterity +4. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. The Lost Relic is a quest in Pathfinder: Kingmaker . In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. This weapon also has an 18-20 critical threat range. (Thanks, Haaru.). If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. Due to the sheer amount of items, I've condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. 20 units per day. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. A new update 2.0.6k has arrived for Wrath of the Righteous on PC! (This one currently shows up as null when moused over in crusade mode.). Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Crossbow of Judgement (Enemy Near Nameless Ruins) Tyranny of Mind (From Enemy in the Northeast (All Elemental fight)) Crest of Mallander Linds, the Fallen Knight (Level 4 demon encounter) Magician's Ring (Top Right Corner of the Map middle encounter) Belt of Giant Strength/Chillroar's Hide and . Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. N/A. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Option 2 +2, this weapon glows with an invisible flame. It's sometimes hard for me to connect relics I have created back to the original item on your list. Crusade, crusade, crusade, and drives your foes into the abyss. You can choose one creature at a time to concentrate on a pulsating beat of its heart. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); All content cited is derived from their respective sources. Pathfinder: Wrath of the Righteous All Relics Restored in Crusader Mode Guide + Obtaining Relics in All Act Added: September 23, 2021, 3:07pm UTC SteamsPlay Guides 0 This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Has same description as the original relic item, no idea what it does if anything. All healing spells +1 per die. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. Pathfinder Wrath of the Righteous Seelah Quest Guide. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous You'll find this temple slightly west of Drezen. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. I will try to update this later. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. The enemy also suffers -2 penalty to all saving throws until the end of combat. The enemy also suffers -2 penalty to all saving throws until the end of combat. There is no hard timer. This young woman has forged her faith from . The amulet also increases the DC of spells with sonic descriptor you cast by 2. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Each hit any of these weapons deals additional 3d6 unholy damage. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. There are a few attack events and enemy armies will come at you, but I have not found as of yet, a hard timer. This shield also deals additional 2d8 points of holy damage to undead creatures. They also gain a +2 circumstance bonus on attack rolls against this target. Not sure if you care about those, wanted to chime in that the Option 2 for the Ring for the Phylactery of Stevanius actually takes a standard action to activate. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. This item will only be visible in searches to you, your friends, and admins. Option 2 +2, this weapon glows with an invisible flame. Act 3 - First Retriever - Padded Armor/Shirt, Act 3 - Unholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe, Act 3 - Chillboar's Hide and Tusks - Shortspear/Spiked Light Shield, Act 3 - Phylactery of Stevanius - Ring/Scythe, Act 3 - Crest of the Fallen Knight - Belt/Chainmail/Shortsword, Act 3 - Faultless Daybreak - Heavy Flail/Light Shield/Scalemail, Act 3 - Stone of Ghostly Pathways - Circlet/Ring/Sai, Act 3 - Wicked Dope - Banded Armor/Quarterstaff, Act 3 - Branch of the Last Ash (Sakoris Map) - Bardiche/Heavy Pick, Act 3 - Attractive Impulse - Gloves/Light Crossbow/Metamagic Rod, Act 5 - Mask of the Facestealer - Belt/Mask, Act 5 - Burning Brand - Bardiche/Sling Staff/Trident, Act 5 - Remains of the Colourless One - Arrows/Breast Plate/Spectacles, Act 5 - Voice of the Cursed Bard - Lyre/Amulet, Zaori's Pin - Circlet - Option 2 is actually +6 charisma and WISDOM. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Your email address will not be published. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. The wear also gains a +1 insight bonus to attack rolls against outsiders. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. You can choose one creature at a time to concentrate on a pulsating beat of its heart. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Intimidate him and he'll tell you about a witch named Zanedra who threatened him. If you have the Trickster mythic path, have him initiate you into the faith to receive Crypt Key (if you don't, he dies after you leave, meaning you lose him as a vendor). Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. You become immune to fire damage, but gain weakness to cold and holy damage. Bugged. Option 1 The owner can activate this item once per day. All critical hits against this creature deal additional 3d6 piercing damage. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Act 3 First Retriever Padded Armor/Shirt, Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Act 3 Chillboars Hide and Tusks Shortspear/Spiked Light Shield, Act 3 Phylactery of Stevanius Ring/Scythe, Act 3 Crest of the Fallen Knight Belt/Chainmail/Shortsword, Act 3 Faultless Daybreak Heavy Flail/Light Shield/Scalemail, Act 3 Stone of Ghostly Pathways Circlet/Ring/Sai, Act 3 Wicked Dope Banded Armor/Quarterstaff, Act 3 Branch of the Last Ash (Sakoris Map) Bardiche/Heavy Pick, Act 3 Attractive Impulse Gloves/Light Crossbow/Metamagic Rod, Act 5 Mask of the Facestealer Belt/Mask, Act 5 Burning Brand Bardiche/Sling Staff/Trident, Act 5 Remains of the Colourless One Arrows/Breast Plate/Spectacles, Act 5 Voice of the Cursed Bard Lyre/Amulet, Pathfinder: Wrath of the Righteous How to Get 500g Mercs After Prologue, Pathfinder: Wrath of the Righteous Olivia Obscene Build (Unfair Solo), Pathfinder: Wrath of the Righteous Combat Mechanic Tips and Details, Pathfinder: Wrath of the Righteous Abomination Melee Lich Build Guide, Pathfinder: Wrath of the Righteous Playful Mood Achievement Guide, Pathfinder: Wrath of the Righteous How to Solve Blue Glyph Puzzle (Core Of The Riddle), Pathfinder: Wrath of the Righteous How to Solve Ivory Sanctum Buttons Puzzles. All trademarks are property of their respective owners in the US and other countries. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. It would also make it easier to exchange one for the other using ToyBox if necessary. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. Also has an option to disable au Option 2 These glasses are made of very thick crystal. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. The effects of multiple applications of this ability do not stack. Option 1 +2 enhancement bonus to constitution. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. If you are hit, this bonus resets. I will try to update this later. For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. Multiple applications of this effect dont stack. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. The wear also gains a +1 insight bonus to attack rolls against outsiders. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Affected creature becomes more fragile, getting -2 penalty to AC. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Name Type Desc Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. I usually try to resist specializing in weapons because I like the freedom to switch them up and not feel like I've wasted those feats. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. Option 2 These glasses are made of very thick crystal. A successful fortitude saving throw (DC 36) halves the damage. 20 or more HD. Before rushing into war, a wise commander will quickly take note that this army is lacking in manpower and direction. Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws.

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