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Want a Rogue with a pirate theme that has a bird on the shoulder? Character Vault. You were right the first time that you needed Dual Wielder - the whip is not a light weapon. (i.e. Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. Would you use them in your game? Otherwise, it's competing against Slasher and imo falls a little short. The second one is I think the more interesting, so I'll go with that for this answer. bugbear Gloom Stalker ranger with duelist as the weapon style. Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out). My primary intention is to disarm. Use the D&D 5e whip feat created by Dungeon Solvers to give characters the ability to trip and grapple their opponents using a whip! Why Arent There More Bonus Action Cantrips. And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! (Booming Blade, Green-Flame Blade). If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? So, do you like these? *Plus Blinding Strike and Disabling Strike from this list. Didn't think of Hunters Mark, I'll look into that as well. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. Got my knowledge enhanced regarding the weapons feat and their creation. Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. Using indicator constraint with two variables. Lucky 4. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. Otherwise, I think it's a cool idea. When wielding a whip, you can attempt to grab another creature using your whip. You gain two superiority dice, which are d6s. Duration: Instantaneous. Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds The great thing about feats is only the people interested in them have to learn them, and the DM doesnt have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). I cannot recommend this HIGHLY enough. Welcome to my blog and do subscribe to stay in touch! Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. All 3 of these points are basically the justification for any feat in 5e. At what level can you cast Thorn Whip? Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Well the wording could use some fixes, but balance-wise it seems fine. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. I think the easiest way to reflect that is via an extended critical range especially as who doesnt love an extended critical range? Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. Im thinking about adding the Reach property to this feat now that you suggest it! Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. Plus one superiority die alone is a bit underwhelming. by Wizards of the Coast. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. Alert 2. Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). Homebrew is fun, and we like to have punishments for poor rolls for balance. Let me know what you think of it if you end up using it though. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). -Disarm: Succeeds, item drops at Targets feet Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. Whips being practically useless in their current state! . If we give rogues proficiency with whips the weapon now has a niche. I really want whips to be viable. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? I think this is balanced enough to at least give some playtesting to. Have you playtested it? - ranged "grapple" and then attack? (My rent-paying projects all involve tourism so Ive basically been unemployed since March. Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip). Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds For any melee character withextra attack,a whip does pull-ahead in the long run. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Plenty of other famous characters use whips and look slick as hell doing so. Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. The Morningstar feat looks to me like good place for the war pick to me as well. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. Nice work on the D&D community! What other Feats would Spell Sniper pair best with? I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Disarm / Push / Pull / Bind / Damage must be stated. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Feats. https://www.hipstersanddragons.com/polearm-master-feat-5e-dnd/. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. Design Notes: Theres a bit of confusion over the spear in the official rules for me. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. Its a travesty that I cannot make a character in the spitting image of Simon Belmont without feeling like the whip is the least powerful part of the character. You are a dangerous opponent while weilding polearms. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! Along with a mental stat boost, this feat grants a character telepathy with any visible creature within 60ft. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! The problem? This site works best with JavaScript enabled. Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of the Upper Library with a series of deadly traps and obstacles. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. You cant quite beat the sentinel and polearm build with this, but its fun, powerful, and adds more control and finally makes whips a worth while consideration. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. A die is expended when you use it. Pinterest. How do I grapple/drag an unconscious ally? Sentinel Conclusions Top 10 Fighter Feats for 5E Before you start collecting feats, a Fighter should get to 20 Strength or Dexterity. The target may choose to fail this check. That was the intention. -Damage: 2D4. Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. I LOVE THIS ADVENTURE!. Top 10 Fighter Feats for 5E 10. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. Each feat offers a way to become better at something or to gain a whole new ability. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Divine Strike using a whip would be fun. This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. You regain your expended superiority dice when you finish a short or long rest. There are so many examples in media of whips being used to restrain or trip an adversary. What check would my PC roll to escape if he were grappled by a mimic? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. I've revised the feat to allow the grab as a bonus action on a successful attack (though left the question the same so answers remain valid), We've added a "Necessary cookies only" option to the cookie consent popup. Rogues. You know who doesnt have proficiency with whips? Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Excellent work! How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. What if we gave this character a way to become more of a crowd control role? You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. Heres what my Anti-Tank Eldritch Knight uses the Whip for. However, its actually a bit worse than a dagger since you can throw one 20/60 ft. Compendium. It holds a maximum of 3 charges of the paladinsDivine Sense ability. STR-based Bear Totem with Sentinel, presumably? Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. Also, just to clarify, do you want this to only work when they hit with their attack? But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. If you succeed, you either knock the target prone or pull it 5 feet toward from you. Rocking and rolling with Ragnar and Rollo. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability).

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