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Returns the number of times that the passage with the given title occurred within the story history. Instead of storing any "static" data (data which won't change during the entire game, e.g. Activates the moment at the given offset from the active (present) moment within the full state history and show it. Note: The text of a container macro parsed into discrete payload objects by tag. Some browsers, particularly mobile ones, will free up memory by unloading web pages that are running in the background. The most interesting of which, from an end-user's standpoint, are 410. For the template that should be used as the basis of localizations, see the locale/l10n-template.js file @github.com. Temporary variables were added in v2.3.0. Returns the string with its first Unicode code point converted to upper case. Selects all internal link elements within the passage element whose passages are within the in-play story historyi.e., passages the player has been to before. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. See the .flat() method for its replacement. Returns whether the autosave is available and ready. Track descriptor objects come in two forms and should have some of the noted properties: Deletes the playlist with the given list ID. All created passage elements will be children of this element. Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. This guide will detail how these features work. IDs and classes automatically generated from passage names and tags are normalized to kebab case with all lowercase letterswhich entails: removing characters that are not alphanumerics, underscores, hyphens, en-/em-dashes, or whitespace, then replacing any remaining non-alphanumeric characters with hyphens, one per group, and finally converting the result to lowercase. Many of the commonly used native non-generic object types are already fully compatible with and supported for use within story variablese.g., Array, Date, Map, and Set. Thus, if you need either to be recoverable, then you'll have to handle that yourself. SimpleAudio API. To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". Warning: Should the history exceed the limit, states will be dropped from the past (oldest first). Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. These, rare, instances are noted in the macros' documentation and shown in their examples. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. Returns whether the track's sources are currently unloaded. All these instructions are based on the SugarCube story format. Reloading the page or revisiting a passage may not restore the state of some interactive macros, so it is recommended that you only use them in instances where this will not be an issue or where you can work around it. Warning: Performs any required processing before the save data is saved. Global event triggered as the last step in closing the dialog when Dialog.close() is called. This is only really useful when you want to invoke a macro for its side-effects and aren't interested in its output. I've been trying to set up a two-dimensional array. Returns a new independent copy of the track. classes) guide for more information. If its return value is falsy, the save is disallowed. Note: Returns whether, at least, some of the track's data has been loaded. Returns a reference to the current AudioRunner instance for chaining. Any passage may be chosen as the starting passage by selecting it via the Start Story Here passage context-menu itemn.b. Or, if you use the start passage as real part of your story and allow the player to reenter it, rather than just as the initial landing/cover page, then you may wish to only disallow saving on the start passage the very first time it's displayedi.e., at story startup. Returns the number of currently registered on-save handlers. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restarts. Returns the whole (integer) part of the given number by removing its fractional part, if any. Returns the save object from the autosave or null, if there was no autosave. Cannot delete tracks solely under the control of a playlist. Deprecated: Shorthand for jQuery's .one() method applied to each of the audio elements. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. Executes its contents after the given delay, inserting any output into the passage in its place. This method has been deprecated and should no longer be used. Returns whether the history navigation was successful (should only fail if the index is not within the bounds of the full history). CSS styles cascade in order of load, so if you use multiple stylesheet tagged passages, then it is all too easy for your styles to be loaded in the wrong order, since Twine1/Twee gives you no control over the order that multiple stylesheet tagged passages load. The callback is passed one parameter, the original destination passage title. The story history is a collection of moments. API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. Warning: Note: Returns the first member from the array. The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). Widget contents string (only inside block widgets). You can set the autosave to save either on every passage or only on certain passages. Returns a reference to the UIBar object for chaining. A toggle definition object should have some of the following properties: Adds the named property to the settings object and a list control for it to the Settings dialog. Instances of the Passage object are returned by the Story.get() static method. The $args special variable has been deprecated and should no longer be used. And feedback from the folks over at the Twine Games Discord Server. Returns whether a playlist with the given list ID exists. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. Note: Creates a single-use link that deactivates itself and replaces its link text with its contents when clicked. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. Warning: SugarCube does not trim whitespace from the contents of <>/<> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. See UIBar API for more information. Instead, the macro is passed a receiver variable which is set to the value input by the user. Creates a multiline text input block, used to modify the value of the variable with the given name. Note: I've done it like this: $z= [ [1,2,3], [1,2,1], [4,4,0]] and it doesn't generate an error. As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. Similarly, if the directory is sugarcube-2, then the name of the .py file within must be sugarcube-2.py. Executes its contents and replaces the contents of the selected element(s) with the output. prerender tasks have been deprecated and should no longer be used. Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. Ideally, if you need to update UI bar content outside of the normal passage navigation update, then you should update only the specific areas you need to rather than the entire UI bar. Only deletes the group itself, does not affect its component tracks. Note: See the <> section of the Twine1 reference documentation for more information. If its return value is truthy, the save is allowed to continue unperturbed. Warning: Local event triggered on the typing wrapper when the typing of a section starts. Additionally, see the tagged stylesheet warning. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. To prevent conflicts, it is strongly suggested that you specify a custom user namespacee.g., .myEventswhen attaching your own handlers. Generates no output. Shorthand for jQuery's .on() method applied to each of the audio elements. The Config API serves the same basic purpose. Shows the UI bar. Global event triggered as the first step in opening the dialog when Dialog.open() is called. Terminates the execution of the current <>. Executes its contents if the given conditional expression evaluates to true. A side effect simply means that the evaluation of the expression modifies some state. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. Note: Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. The variable watch panel may be toggled via the Watch button. Does not modify the original. Sugarcube Documentation http://www.motoslave.net/sugarcube/2/ Twine is a free online tool that allows you to create interactive stories like Choose Your Own Adventure books. Triggered after the displayi.e., outputof the incoming passage. Returns the description of the passage, created from either an excerpt of the passage or the Config.passages.descriptions setting. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. Intended to be mnemonically better for uses where the expression is arbitrary code, rather than variables to seti.e., <> to run code, <> to set variables. Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any <> into something similar to Harlowe's (link-goto:) macro. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. May also be, and often is, used to add additional story UI elements and content to the UI bar. Removes event handlers from the selected tracks. A Twine 2 proofing format that renders nodes as a GraphViz (dot) graph. The equivalent SugarCube code to achieve a similar result would be: Note: Warning: Provides access to browsers' fullscreen functionality. Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. prehistory tasks have been deprecated and should no longer be used. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a

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